#include "stdafx.h"
#include "..\headers\LuaGameObject.h"
namespace ne{
void LuaGameObject::default_onStartup(GameObject* go) {return go->GameObject::onStartup();}
void LuaGameObject::default_onInit(GameObject* go) {return go->GameObject::onInit();}
void LuaGameObject::default_onUpdate(GameObject* go) {return go->GameObject::onUpdate();}
void LuaGameObject::default_onSimulation(GameObject* go) {return go->GameObject::onSimulation();}
void LuaGameObject::default_onRemove(GameObject* go) {return go->GameObject::onRemove();}
void LuaGameObject::default_beginContact(GameObject* go, GameObject* co){return go->GameObject::beginContact(co);}
void LuaGameObject::default_endContact(GameObject* go, GameObject* co){return go->GameObject::endContact(co);}
}